WebGL2 Journey Part 1 - Set up

01 Jul 2021

Welcome to the first of (hopefully) many posts on my experience learning WebGL2.

My first big goal will be gaining enough experience to create an interactable 3D globe that can plot H3 (hexagonal hierarchical geospatial indexing system coordinates.

To the get things kicked off, I'll be following WebGL2 Fundamentals. The first post explains WebGL boilerplate and shows how to render a single triangle.

Boy is there a lot of boilerplate...

Check out the source for this page to see how its done.